2025-08-24

Culmination of three years of code generation technology and game development. A creature battler that is a cross between Pokemon and Inscryption, aesthetically influenced by the Scavengers Reign television series. The front-end was handled by Unity while the back-end was a headless custom engine built on functional reactive programming principles. The game was architected for live code generation and compilation at playtime, which we called 'automatic' modding.
Demo release: October 4, 2024 Technical details: C#, Unity, custom engine, SDXL, LLMs (various) Showcases: GDC 2024, Gamescom 2024, PAX East 2025 Playtest photos: