I Love Love Love Life

2024-11-19

Experiment with using puzzlescript for narrative game design. Intent was to design a game that should not be played. By the player following the instructions of the game, they cause suffering for the protagonist. Who is really playing a game by choice? Is it us, the player, or do modern games really play themselves now.

TODO: Screenshots

Technical details: Puzzlescript, HTML Playtest photos:

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